Interview With Eiichiro Oda from Strong World Artbook
The following is an interview with One Piece author Eiichiro Oda that was published in the official One Piece Film Strong World Artbook in December 2009. There were well over half a dozen interviews involving Oda in the months leading up to Strong Worldfs release and although many of them contain similar, if not identical, information each one has some unique piece of background information or insight to Odafs creative process. Also of note, unlike many of the other interviews, the interviewer speaks extensively throughout the conversation which might suggest that the individual worked with Oda. Please enjoy. If youfre looking to reference this English version feel free to link to this page but kindly leave this data right where you found it unless you attempt a translation yourself.
----Congratulations on all your hard work as a first-time
executive producer on a film! Wefd like to ask you a variety of things today
with a focus on the story, characters and outfit designs. Thank you for this
opportunity!
Ifm looking forward to this so thank you.
----First of all, could you tell us what
caused you to take on the position of the filmfs executive producer?
It was about two and a half years backc no more
than that. It all started when Shimizu-san, the producer of One Piece at the
time, came to see me. This Shimizu-san guy, hefs amazing, he always acts while
thinking about the future. He said, gYou know, recently the eclose-knit circlef
of everyone involved in the animation seems to be falling apart.h What he meant
by that was, the show really comes to life when the staff, the actors and even
the people from companies associated with the animation all come together. He
came to me to discuss how recently the strength of that union might have
weakened. And he was dead on, back when the animation first started airing, we
were always getting together for parties and really close, but as the years
passed and the staff changed again and again, the number of times we actually
got together dropped off. And as for me, well, I couldnft join everyone even
when they were actually together
because of how busy I was; to be perfectly honest it was a period that was
difficult to feel the kind of excitement we had at the start. So thatfs when he
[
----But taking on a project while
carrying the workload of the weekly serialized publication seems to be asking
for trouble.
You donft know how true that is. I explained [to him] that my hands were
full with the weekly serialization and personality-wise Ifm not dexterous
enough to make headway on a number of different projects at the same time which
is why at first I refused, and asked him to let me off the hook. But his
enthusiasm was so greatc Eventually I opened my big mouth and promised,
gAlright, Ifll just write the plot.h
----So at the start there werenft any
plans for you to work on the various designs.
Thatfs right. And when I took
on the plot I asked [them] to please use Mr. Children for the main theme. So with
the anticipation of a reward to materialize at the end I took on writing the
plot. And what I completed was dubbed eThe Crystal Shipfs Logf an emotional
tale.
----Some of its eidea notesf have been
published in this book.
When I began working on this I started thinking about what everyone
expected from me. Probably something edramaticf, so thinking theyfd want to see
a tear-jerker I wrote eThe Crystal Shipfs Logf. If it had become a movie just
as it was I think everyone would have really enjoyed
it. But when I finished it, there was just something that didnft sit well with
me.
----Could you tell us exactly what that
was?
An eemotional storyf is one that springs up from the life of your
characters, but if a writer tries to force emotion as a goal when writing a
story, you end up crushing the characters [under it]. Itfs the characters that
have to make the story. So after I finished writing eThe Crystal Shipfs Logf
thoughts started popping up like, gIs this really what you wanted to make?....h Finally, it was at a meeting for revising the
scenario where I came clean to everyone and said, gI think Ifd like to drop
this plot.h. Since itfs [a project] that I decided to
take on myself I told them I wanted
to make something brand new, something that would be sure to entertain boys and
that was enough to convince them.
----And then you went on to complete the
plot for eStrong Worldf.
I asked the staff what they enjoyed or got them excited when they were
children and even added what I liked as a kid and brought it all together.
Pulling together those pieces was the very first form of the present story.
While rewriting I found myself having fun and getting excited. I think choosing
to retool it was the right choice.
----After that you got even more deeply
involved than originally planned by designing the villains, the crewfs outfits
and the animals, so why did you take on all of that [responsibility]?
Well you know I think the biggest reason was because the work became
something I wanted to make so out of
that came tons of things I wanted to be particular about. I became very serious
about insuring it wouldnft be a failure. First thing I declared was, gIfm doing
the design for the new characters and outfits.h And originally I was going to
ask the animation staff to do the animals but even then I wound up saying, gIfm
going to draw all of them.h Even the head editor of Weekly JUMP told me,
gEnough of this running around, concentrate on your comic.h, but after sticking
my neck out that far, there was no going back; even the breaks I took from the
serialization here and there were used to finish up designs [for the movie].
----Regarding the animation staff, how
did you work with them while progressing?
Basically I got their opinions on my designs [and I used those ideas to
refurbish them] upon which they developed [new designs] and I gave them my
opinion on those in turn. Not only the characters, I was also particular about
backgrounds and what colors to use; every time it was a cycle of me checking
their work, fixing some things, sending it back and repeating. If I wasnft totally satisfied with
something I went in fisticuffs telling them exactly what I wanted and when it
was necessary they allowed me to add touch-ups here and there to finalize some
of the parts myself.
----All those details are the root of
high quality. Now Ifd like to ask about some of the characters youfve designed
for the work. First up, regarding Gold Lion Shiki,
please tell us what sparked the creation of this character.
Shiki was someone I first planned to use in the comic in the scene where
Whitebeard talks with Shanks. He was only going to be brought up in
conversation but I couldnft add him at the time. Hefs a character that came
from the idea of a pirate [that lived in] Roger and Whitebeardfs era that might
still be around, but at that stage I didnft have a set visual or a story for
him. In the film itfs like I had a new chance to give those parts of him form.
----Hefs done things like cutting off
his own legs and replacing them with eprostheticf swords, we can see lots of
planning reflected [in his design] but that thing in his headcis that a shipfs
wheel?
Thatfs a shipfs wheel. And actuallyc originally itfs something I wanted
to stick in Bartholomew Kuma.
----What!? The eShichibukaif Kuma?
Yup. I thought a setup where a shipfs wheel wound up in
someonefs head would be hilarious. So I considered using it on Kuma, but a ton of guys with exactly the same design were
going to appear [in the story] so it didnft work out and I gave up on it for
the time being. The circumstances allowed me to use a plan that I intended to
draw eventually.
----How about Shikifs henchmen, Indigo
and Scarlet?
Forming new esilhouette charactersf is something Ifm always up for so it
was a great opportunity. But this time, since they were movie characters, I
wanted to incorporate new elements that normally arenft possible in comics.
----Could you give us an idea of what those
[elements] might be?
Onefs the element of sound, something really tough to express in comics.
Particularly sound effects, take Indigofs footsteps making fart noises, thatfs
something you can only set up in a movie. Ifll be thrilled if the kids who see
the movie get a kick out of that. And before [Indigo starts] talking, how he
tries to describe things with gestures, thatfs also the result of pursuing
something I couldnft do in the comic. Anyway I really wanted to shock everyone
by packing the movie with things I canft normally do or that havenft been seen
in the other movies.
----Having heard you talk about all of
this, it seems that while watching the film wefll be able to make all sorts of
new discoveries. Moving on, Ifd like to ask you about the outfits that the
Straw Hat Crew wear. Their onboard clothing at the start, the adventure outfits
they wear while exploring the islands and their suits from the climax bring it
to three different patterns but why did you allow for such frequent changing of
clothes in the two hour span [of the movie]?
First of all, having them change so frequently meant I could direct the
appearance of the entertainment, but an even bigger reason was because I wanted
the story to proceed with outfits the likes of which had never been seen in
both the original and animation. As the first movie Ifve handled, itfs also
something I want to serve as a model for future One Piece films. For the sake
of whatfs coming from here on I wanted to stretch the limits of opportunities
to the extreme for each character.
----Yes it seems that their eadventuref
set of clothes have some details that are quite different from their usual
look.
I think the biggest difference is having put glasses on Robin. I was aiming
for the visual enjoyment that might come from discovering new things like, gSo
he/shefd wear something like that.h,
or, gOh, so theyfd wear clothes that
color.h
----With each design did you include the
concept or even the theme for the character?
Again it comes down to that when I was drawing the onboard clothing I
wanted to show people the answer to, gWhat exactly do these guys do when
theyfre at sea?h, which is tough to bring out in the
comic or TV animation. I just kept thinking of those kinds of scenes and went
along designing as I did. Usopp and Luffy playing in the pool on Sunny while Chopper who got
out before them is relaxing in a robe he likescand so on. Each one of their
scenarios trickled down into something visual which became the props and
clothes.
----Of course therefs Franky wearing a banana-shaped hat.
Thatfs a new weapon hefs in the middle of developing, the Banana
Bazooka. If youfre wondering why itfs a banana, well therefs really no point.
The fact that therefs a lever in the back that you can pull to fire it is equally pointless. Then therefs Brook
who got a cigarette from Sanji and while that isnft
really important, the detail in his attempt to smoke only to have it come out
his eyes, those are the small details I thought would be fun to see.
----And then regarding the climax where
they appear in the suits, the design images alone are overflowing with energy.
To be honest thatfs the scene I was the most eager to do this time. Around
when I was working on this I was into old eninkyouf
[yakuza] movies. That mood, or maybe you could say the ecoolnessf, of walking
alone in the snow towards a brawl is something I wanted to add to the work. And
since I was looking for unique scenes, thatfs when the
picture of Luffy firing a bazooka came to me. Even
though Ifve drawn the crew in suits on the color spreads, Ifve never drawn a
story with them fighting in suits so I really wanted to do that. Suits with
bazookas, those are the two things I was after. That and the crew being split
up having an adventure on an island divided into different seasons,
that was also the influence of those [yakuza] movies. I saw a lot of
beautiful scenes where the sights or changing of the seasons were used really
well to express psychological states. So the form it took [in the film] is the
result of me trying to do the same thing myself.
----So thatfs the story behind how such
a powerful scene came to be. Now Ifd like to ask about the designs of the
animals that inhabit the island. In the film there are dozens of different
animals. Can you talk about the process of how you came up with them?
First I thought about the island split into four seasons and imagined
what kinds of events would transpire there. After that I started jotting down
names for animals I thought might show up as I flipped through animal picture
books. Then I drew a mountain of rough sketches. You know, stuff like a mammoth
for a snowy mountain, I think I balanced them out pretty well so that the
animals were appropriate to where they were staged. Ifve always liked drawing
animals and I always plaster the cover pages with them but I never even
imagined I would draw that many. (laughs)
----So even for the animals that only
appear for a moment in the very corner of the screen, you actually drew all of
them.
Even when it came to matters relating to the animals, I didnft want to
do a lazy job. It came down to that, if I was going to be satisfied with my
work, no matter how short the screen time for a particular animal was, I had to
draw it myself; I decided to do all of the designs.
----When you were designing said
animals, is there something in particular that you were mindful of?
Ifve got no qualms with someone calling them emonstersf but theyfre
entirely different from the mythological creatures of a fantasy piece. Theyfre
actual creatures that have evolved so
I was careful not to drift from what they really are. An octopus is still an
octopus, a bear is still a bear, but since theyfre struggling to live in a
world that means survival of the fittest, while I was designing them I thought
about how theyfd evolve and how theyfd develop stronger weapons. gWhat would it
take for an octopus to live in a forest?h, or, gIf it had to fight it would benefit
from more tentacles.h, those are the kinds of things
that kept going through my head as I laid down the plans.
----The forest octopus had 20 tentacles
but I never would have considered that as an explanation.
It was mostly about eevolution to be strongerf which I feel differs in
direction from eevolution to survivef in a number of ways. But like, when I was
drawing the crocodile, I thought the bigger mouth would make it easier for it
to bite into something and similar ideas. Like in order to catch its prey it
could lie flat on the ground and then wrap itself around prey to catch it.
There werenft actually many scenes of animals eating each other in the film
though.
----Are there any other animals that
left an impression on you or a personal favorite that you could tell us about
sensei?
I enjoyed drawing all the animalsf designs and I turned them into
something I was pleased with so itfs a bit tough to pick just one. I donft know
if you could say itfs a efavoritef but the forest octopus was something I
originally planned to use in the comic in the sky island arc.
----Is that so?! So youfre saying it was
originally one of the creatures living above the clouds.
I actually used a snake instead of the octopus on sky
island though. There are a lot of animals I didnft or couldnft
incorporate into the comic that are in the movie. Also, insects, in particular
the praying mantis, were the most difficult to draw. Theyfre bugs but I wanted
them to have animal-like muscular aspects; so you could say in terms of
expressing such things there was a lot of brainstorming needed for adding the
details. Youfve also got people who canft psychologically handle bugs so it was
necessary to deform them to take away what might unsettle some [people].
----Youfve named each of the animals
yourself sensei. What was your aim in doing so?
Even the animals that youfll only see on the very edge of the screen are
all living characters on the island. I told that to the production staff and to
reinforce that image I named each of them.
----With names like eItfstha
Mammothf* and such one can see that the majority of them are gags.
Well, thatfs because personally I think itfs more important that each
animal just has a name instead of having some kind of cool well thought out
name. I gave them names I felt would easily conjure up an image of them so that
it might give them some personality.
----Since having drawn so many animals
for this, do you think it might bring about some changes in the creation of the
comic in the future?
Thanks to everything itfs even more fun for me to draw animals than
before! It was necessary for me to pick out certain animals so there were tons
I drew that I wouldnft normally choose to draw. It was an incredibly good
learning experience for me. Since it included everything from fish to insects,
it was a great chance to relearn how to draw so-called eliving thingsf right
down to their skeletal structure, so Ifm really pleased. Ifve gained the
ability to smoothly draw most kinds of animals and Ifm not afraid to put them
out there anymore so I just might use them more often from now on, if I have a
chance to put them in.
----Thatfs certainly something to look
forward to!
The movie staff said to me after they saw all the beast prison guards
[in the comic], gThe movie inspired you to add more animals didnft it.h, because in the magazine [JUMP] I drew Impel Down after
I had finished all the animal drawings. And while that might not entirely be
the reason for that, I think having gained techniques that make producing my
work more fun is one of the fruits of my labor from the project.
----In conclusion, please give a few
words to those reading this book and those who are eagerly awaiting the filmfs
release!
I think the timing of this film was impeccable. Of the whole crew only Luffy has appeared in the Weekly JUMP magazine for about a
year now. I can almost feel how much One Piecefs fans want to see all nine crew
members together! So thatfs why Ifm confident in saying this will truly be an
event that fans should eagerly await. With a theme based on eheart
pounding excitementf wefve worked really hard on the film, so the same
way you read comic, I think youfll be able to jump straight into the film.
Furthermore, and this goes for both the comic and
animation, this tale is the final adventure of a 17-year old Luffy so burn it into your memory.
----HUH!? I canft imagine what youfre
trying to sayc! Please tell me more!!
Nah, canft say anymore than that for now. But while you look
forward to whatfs coming down the line Ifd be really happy if you enjoyed this
movie one hundred and twenty percent!
*A joke name rooted in the Japanese
pronunciation of emammothf.